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Terra Blog

12.06.08

3v3: The Learning Curve

"As many of you already know, a team of Rogue, Shadow Priest and Restoration Shaman took first on ladder for Battlegroup Bloodlust a few weeks back. Having already achieved 1st on the 3v3 ladder for my Battlegroup with Rogue/Mage/Priest, I was surprised by their high winning ratio. Shortly after, I decided to try out their lineup. We planned on going to WSVG and it was wise to, at least, learn this team’s weakness. Oddly, unlike the previous popular setups, such as Rogue, Mage, Priest, this one really took some learning to get used to. We used a 2060 team to start things off since pre-2100 doesn’t really put the lineup to the test. After a few nights of playing, we were hovering around 2250~; but, we ran in to a chain of losing streaks by teams we haven’t encountered before, sending us back to 2150. Obviously, the typical strategies that we’d employ didn’t apply with this foreign setup. Many situations where we used to focus on a Mage, we ended up ignoring instead. And, other places where we wouldn’t dare try going for the Druid, we were able to drop them like flies. Sadly, it was hard to have teams willing to keep queuing once we have them figured out, and many nights of learning experience has caused our rating to stall. With confidence, however, I can conclude the Rogue, Shadow Priest and Restoration Shaman to be one of the strongest 3v3 Arena combos out there; it proved to be a very solid counter to any teams that had a Druid. Most teams will have trouble facing off against a Rogue, Shadow Priest and Restoration Shaman team, as there currently is no effective tactic to counter them with. So, if you would like to try out this lineup with your mates, keep in mind that it won’t be easy to pick up, like some other teams, and you do need to invest a very decent amount of time in figuring out all the new strategies.
However, with dedication and practice, you’ll definitely make progress, and it will have an impact on your Arena ranking. " " Today’s topic is the dreaded Warrior. Being very strong when paired with a healer, Warrior teams has dominated Season 1 Arena for the most part. However, nowadays with better gear, many DPS classes can now last quite some time without any healing. wow gold This has opened up room for 2 DPS teams to overrun Warrior and healer teams through raw damage. With that in mind, Warrior and healer teams are still the hardest match ups for Rogue and Holy Priest. In order to overcome these odds, we have to first understand why Warrior is such a tough enemy for the Rogue. Rage: Warrior has always been known as the best “scaling” class with gear. With the nice gear that Arena provides, Warrior has benefited greatly. wow gold One of the main reasons this is can be attributed to how Rage works. Warrior gets Rage based on how much damage he deals and receives, and with better gear comes more Rage from their damage; their abilities are also mostly based on “Weapon Damage”. Because of this, it has been considered taboo to damage the Warrior with direct damage, in fear of giving them “too much rage”. buy wow gold Although, in teams with a Mage or Druid, it’s not very difficult to control a Warrior –Rogue/Holy Priest combo does not have this luxury. Solution: The best way to deny Rage is to avoid the white hits. Power Word: Shield will do this just fine, as absorbed damage does not contribute to Rage. It’s often best to time your PW: Shield so that you can take the yellow hits head on, and have your PW: Shield absorb the white hits. Warriors do not like to sit on 100 Rage.
wow gold If they’re on the Rogue, simply use Evasion when their Rage is around 80%, then, unload your damage. All the extra Rage will be wasted as they either sit on it or switch to Battle Stance at a cost. Intercept: Intercept was designed based on a 30 second cooldown; however, with the 4 piece PVP bonus and Improved Intercept (which used to be Fury exclusive), it’s now a 15 second cooldown ability. The difference is so big that Warrior has become nearly impossible to kite by most classes. mp3 players Rogue, on the other hand, is still sitting on 1 Sprint every 5 minutes. You’ll often see a Rogue being kited by a Warrior when they Intercept a Rogue’s healer, leaving a Hamstringed Rogue 20 yards behind. Add in the ability to Intervene, and they, basically, have the ability to zone across the map within seconds. wow gold On a small map — like Blade’s Edge Arena, especially — it’s next to impossible to create the much needed 25+ yards in order to avoid Intercept. Solution: If your Priest knows range very well, it’s quite easy to stay outside of melee range while also being too close to be intercepted.

RELATED LINKS:

http://wowgamezone.blogs.nouvelobs.com/
http://www.soulcast.com/wowgoldhunter/
http://wowgoldmaster.iblog.com/
http://community.mytypes.com/wowgold01/weblog
http://www.yourblogs.net/wowgoldmonster/
http://naicygong.22.dtiblog.com

  • criado por  heiweimianbao criado por heiweimianbao
  • Postado em 08:19:57
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