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	<title>life savor</title>
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		<title>"Three Simple Ways to Improve Your Arena Rating</title>
		<link>http://heiweimianbao.blog.terra.com.br/three_simple_ways_to_improve_your_arena_</link>
		<dc:date>12.06.08</dc:date>
		<dc:creator>heiweimianbao</dc:creator>
		<dc:subject></dc:subject>
		<description>&#34;So, now that you have your friends/enemies together for your ultimate Arena team that you intend to get that Gladiator title on, what&#8217;s next. You have to get the rating up through beating all the people that may or may not have class advantage or gear advantage on you. It isn&#8217;t easy and not everyone can achieve Gladiator range, but with some small adjustments and a little extra work, anything is possible! Below, I will summarize what I believe to be the 3 most overlooked factors that drag people&#8217;s rating down and what you can improve on. Play When You&#8217;re Refreshed This is probably the most overlooked factor when playing games. Athletes execute better when they&#8217;re well rested and properly dieting. Dancers&#8217; performances will improve with adequate rest. Even Chess and Poker players put a large focus on their body&#8217;s well being. These seem like very common knowledge to most people, but, for some reason, most of World of Warcraft players often over look this vital factor. You can have them play for hours and practice certain lineups or technique for days, but when it comes to getting enough rest and ensuring a good night&#8217;s sleep, just about every WoW player fails to do so. Personally, I can perform at the top 5 level when I have enough rest, eat well and I&#8217;m mentally prepared. However, if I had a bad night of rest, or I&#8217;m extremely exhausted from work, I tend to perform at top 25 level, or worse. So don&#8217;t overlook a good night&#8217;s rest and eat your veggies! Communicate Even today, I&#8217;m still amazed at stories about people being &#8220;Vent shy&#8221; and talking too little during matches. I can&#8217;t stress enough about the importance of communication during an Arena game. Instead of relying on pure reaction and reflexes, communicating the situation gives you and your partner a better head&#8217;s up of what&#8217;s to come. For example, even a top Priest will have lag and human reaction time when it comes to dispelling an important spell such as Blessing of Protection, or a CC spell like Polymorph. If they&#8217;re good, it&#8217;ll take about 1 second between lag and reaction speed; but, if they&#8217;re just mediocre, it could take up to 3 seconds! That&#8217;s usually enough time to make or break a match depending on the situation and can greatly hinder your team&#8217;s performance. With communication, this problem can be easily overcome even by the mediocre players. Simply letting your Priest know as you see yourself getting Feared or Polymorphed, can easily give the Priest a head start on reaction speed. wow gold The Priest can then start spamming Dispel even prior to the Fear or Polymorph, and you will have a devastating CC dispelled in less than 0.5 seconds. Similarly, this also applies to offensive dispelling. Simply calling out Blessing of Protection prior to bursting or Blessing of Freedom, when you know it will be coming, can ensure you finish that last 10% life before the next heal, or land the all important Hamstring or Crippling Shiv and continue the lockdown. Another advantage of effective communication is that it will save you many unwarranted deaths. wow gold This was covered in-depth in an article previously posted regarding LoS (Line of Sight). By letting your healer know &#8211; or, as the healer &#8212; letting the focused target know which direction to maneuver, will not only save you from LoSing your own healer, but also effectively setup a position that will lead to perfect counter attacks. Don&#8217;t be shy; talk on Ventrillo (or any other voice communication program) and make the most use out of this wonderful feature! Strategize In-depth and Discuss Your Loses WoW PvP is centered on strategizing and making the most of what you&#8217;re given. A good game plan can often overcome other things like reaction speed, class disadvantage and even gear. mp3 When people converse about the ultimate discussion on gear &#62; skill or skill &#62; gear, skill is mostly recognized as how well you have strategize and plan ahead. Arena play takes this to another level. All the tricks and traps each Arena stage offers, and the synergy possibilities between each class, it is wise to plan ahead of each battle before blindly charging in to the fury. Figuring out how each of you will deal with each class and combo ahead of time will allow you to quickly execute your strategies the moment you realize which classes you&#8217;re up against. wow gold By being first to attack, you gain the initiative, and, in most cases, control the tempo of the match. Whether you be a rush down team or an outlast team, it&#8217;s very important to set the pace of the fight from the moment you engage the opposing team. Be very careful to use a valid strategy while planning. buy wow gold Something like, &#8220;I will @#$% on that Warrior because I&#8217;m just a damn good Rogue!&#8221; is not considered a valid strategy. Unfortunately, not every fight will end the way it was planned. Sometimes it could be a simple mistake or a brain fart, while other times it may be 8k chain crits or 5 Nightfall procs. Either way, there will always be times we lose a game, even when we had things all planned out ahead of time. wow gold For moments like these, everyone should resist the urge to play the blame game as well as the rationalization game.
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	<item rdf:about="http://heiweimianbao.blog.terra.com.br/synergy_in_arena_the_building_block">
		<title>Synergy in Arena, The Building Block</title>
		<link>http://heiweimianbao.blog.terra.com.br/synergy_in_arena_the_building_block</link>
		<dc:date>12.06.08</dc:date>
		<dc:creator>heiweimianbao</dc:creator>
		<dc:subject></dc:subject>
		<description>&#34;Synergy &#8211; &#8220;The interaction of two or more agents or forces so that their combined effect is greater than the sum of their individual effects.&#8221; This is the dictionary definition of what synergy is. Basically, the combination of two classes together brings a lot more to the table than just two of the same classes paired together. Synergy in arena has been developed through the first couple of seasons, and several combinations have been found to work very well together. This article will look over some of the more popular synergies that exist, along with explaining what creates great synergy, and how it&#8217;s used in all brackets. Synergy has been a huge force in many aspects of plenty of games, and WoW is no exception. In PvE, groups are set up together to gain the most beneficial advantage to help accomplish a goal. This can include: placing a Shadow Priest in Mage groups to replenish their Mana, putting an Enhancement Shaman in a Rogue/Warrior group to enhance DPS, or placing a Restoration Druid in the main tank&#8217;s group to provide additional healing. With the arena scene, this idea of synergy was brought up once again to make a dominate team &#8212; whether it be in the 2v2, 3v3 or 5v5 brackets. Experiments were done early on in season 1, with many make-ups to test how they would work. As time went on, answers became clear, and some combinations either grew more popular or fell completely off the map. Synergy does not have to exist between the entire group; it can only exist between a couple of the players, if need be. In 2v2, of course, synergy has to exist to be successful, because there are only two of you to defeat the opponents. A good example of a 2v2 combination with synergy is Paladin/Warrior or Druid/Warlock. An example of a group with little to no synergy would be Shaman/Mage or Spriest/Paladin. Then, there is the 3v3 bracket, where only two of the classes could have a good synergy, but the 3rd becomes a peripheral to this synergy. Obviously, it would be better to possess a complete group that has great synergy all throughout. But, as the amount of classes goes up, so does the difficulty of synergism. And, then, there is the 5v5 bracket, which may consist of two pairs of synergy classes with an odd one out, or so on. The 2v2 bracket has been found to have been called unfair for certain make-ups, and the balance in it just is not the same as it is in the 5v5 or 3v3 bracket, even. This statement is said because of the synergy some combinations of classes bring to the table. A popular 2v2 combination that synergizes well is the Paladin/Warrior team. The first obvious reason to why these two work so well together is the fact that they both wear plate armor, the highest melee resistance in the game. Plate armor, however, does not matter against caster damage, but this is where survivability and outlasting ability comes into play between the two. The Paladin class has always been known to have the best ability to outlast others as a healer in the game. When that&#8217;s combined with the best out-lasting DPS in the game (Warrior), the strongpoint of this combination becomes very apparent. The Rage a Warrior has allows them to stay in the game the whole time and prevent others from drinking, while they do not have to drink themselves. wow gold Because of the great outlasting ability a paladin has, as well, several make-ups will try to focus on the Paladin instead, and CC the Warrior. This, however, can be countered easily with a quick Dispel from the Paladin. It also helps that Warrior will be, basically, immune to fear 75% of the battle. wow gold If the opposing team tries to CC the Paladin instead and kill the Warrior, the Warrior can switch to a shield, increasing his armor even more against melee classes, and can shield reflect against huge nukes to prevent being killed. Blessing of Freedom is also a Warriors best friend against snare effects, and can prevent him from being kited. When it comes down to it, the combined outlasting ability these two classes have, along with being able to survive if another gets CC&#8217;d, brings a great synergy between the two. wow power leveling If you look at the combination of Paladin/Rogue, you will notice various flaws. This includes the leather armor for Rogues, and the fact they have to rely on long Cooldowns to survive in dire situations. This is just an example, but it shows that a Warrior makes a much better partner for the Paladin. &#34; &#34;Although I was supposed to follow up with this article a lot sooner, things have been hectic with the site and work. mp3 players We do have some very exciting features coming out next week, so make sure to check back! To start things off from where we had left off, we ended the last article with different methods of dealing with Rogue&#8217;s hardest match, the Warrior. Although we have covered how to deal with the Warriors, it is still a must to understand how different each fight can be upon change of their healing partner. The order of difficulty from easiest to hardest for Rogue &#38; Holy Priest goes: Priest, Shaman, Paladin and Druid. Some might find Shaman paired with Warrior to be the hardest, but this is mostly due to gear issues. wow gold To withstand the bursts from Windfury procs &#8212; which leads to a ton of Rag &#8212; it is a must that the Priest and Rogue both are quite durable in the Resilience department. Now, let&#8217;s take a look at what each healer can do with a Warrior in 2v2. Priest &#38; Warrior &#8211; Priests are very offensive healers to classes with Mana. Having both a nice CC (Fear) and Mana Burn makes them very hard to deal with for other healers. wow gold By also having instant heals and PW: Shield, Priests can easily keep a Warrior up against a Rogue, without having to stand still and heal for a long time.
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	<item rdf:about="http://heiweimianbao.blog.terra.com.br/arena_at_the_next_level_line_of_sight">
		<title>Arena at the Next Level: Line of Sight</title>
		<link>http://heiweimianbao.blog.terra.com.br/arena_at_the_next_level_line_of_sight</link>
		<dc:date>12.06.08</dc:date>
		<dc:creator>heiweimianbao</dc:creator>
		<dc:subject></dc:subject>
		<description>&#34;There are many general tips for play in the Arena, such as: kiting melee, pre-healing a target, spell-lock or CC when about to burst, etc. But, there is one general tip that, although seems very basic, can be very advanced and used very effectively against top Arena competition. Line of Sight (LoS) has always been an integral part of the WoW game for both PvE and PvP content. It has become especially crucial in the Arena scene, as it is a very valuable tactic against all ranged classes, and can even be used as an offensive advantage against melee. There are many situations in which LoS is used effectively. This article will be taking an in-depth look at this aspect of the game, as it can be easily overlooked, while also game breaking. First off, let us look at the three maps we currently have for Arena competition. Nagrand Arena consists of four large posts in a circular arena, all spread out evenly from each other, with two on each team&#8217;s side. This is your basic Arena for any game, yet the posts really add a lot to what looks like a simple arena layout. We then have the Blades Edge Arena. This Arena has the famous bridge going across the middle, with an even ramp on both side, and a pillar on each side of the bridge. This map has plenty of LoS features, but it can be more dangerous then the likes of Nagrand Arena, because there are two levels. The final, and most recent, addition to the Arena maps is the Ruins of Lorderon, the widest of all the maps; but, still has some LoS points. There is a large object in the middle of the map to run around and even climb over. This object itself presents multiple LoS opportunities. Along with the two starting area posts, where both teams begin the round, and even a small grave or two on the graveyard side, Ruins of Lorderon has turned out to be extremely tricky. All three of these maps have many LoS areas, and, if used correctly, can be very devastating for the opposing team. Now that we have an idea of where effective LoS areas are on these Arena maps, let&#8217;s talk about how to actually use them. When most people think about LoS, it&#8217;s mainly in terms of defense, such as getting out of sight of a ranged caster to prevent damage. However, there is another aspect to line of sight with the offensive side of things. A very popular strategy that can catch a Warrior or Rogue off guard is: whoever is being focused on by this melee class, to pull them behind a pillar or down a ramp, and out of range/sight of their own healers and CC. Then, in turn, you surprise them with a burst and bring them down before they realize they&#8217;re unable to receive any healing. This will not work all of the time, as many high-end competition Warriors and Rogues will not fall for it; but, occasionally, even the best gets greedy. As for defensive LoS usage, however, there are several methods to this, and can be performed differently depending on your role in the team. &#34; &#34;Another great 2v2 lineup with great synergy is the Druid/Warlock combination. This combination has a Restoration Druid and a SL+SL Warlock, thus burst is not an option, and games can take a while. But, because of this, the synergy shines between the two and can lead to easy defeats of opponents. wow gold First off, both classes bring their own form of CC, Druids have Cyclone/Entangle Root and Warlocks, of course, have Fear. They are on separate diminishing returns, so switching between the two classes, or using one then the other on the same class, can be huge in most matches. The Warlock, however, will be taking hits in several situations &#8211; and, this is why being Soul-Link/Siphon Life spec is a must for this synergy to perform well. wow gold The channeled Drain Life on a target, the 20 percent less damage done to the Warlock, along with the hot heals from the Druid, makes the Warlock a very hard target to take down &#8211; especially, with only one DPS. With that said, attacking the Druid will prove to be a failure, as kiting is what a druid thrives on, especially, against melee classes. Even if some sort of CC is put on the Druid &#8211; although, sheep and blind are unlikely to work &#8212; the Warlock&#8217;s survivability is still there, and the Druid just needs a split second out of CC to cast an instant Lifebloom or Rejuvenation to help keep his Warlock partner up. wow The lack of burst from the Warlock is made up with abilities such as Drain Mana and CC from both the Druid and the Warlock. In the end, most of these lineups will have ended up draining the opposing healers&#8217; Mana, then, slowly but surely, getting both of the opponents down. Despite the lack of Dispel from the Druid to keep the Warlock from being CC&#8217;d, it is not as costly then if the Druid was paired with a Warrior or Rogue, even. wow gold The reason for this is because the Warlock does not need to be in melee range to effectively help his Druid. But, instead, can cast CC from a long range and damage as well. Synergy between two classes can mean great success in the 2v2 bracket, but in the 3v3 and 5v5 bracket, more synergy is needed to be successful. For example, in the 3v3 bracket, a Paladin/Warrior combination can be paired with a Restoration, or, even, Elemental Shaman, and added synergy will have occurred. mp3 player Although synergy between a Warrior and Shaman may not be as big, it still does exist and can be effective; thus, why it will work well when added in 3v3. You may then look at the 5v5 bracket, and notice that the &#8220;cookie-cutter&#8221; line-up, or most popular line-up, consists of a Paladin/Warrior/Mage/Elemental Shaman/Priest. A large reason for this being such a successful and popular lineup is because synergy between them exists. wow gold The Paladin/Warrior combination is strong, as well as the Paladin/Priest combination for healing.
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	<item rdf:about="http://heiweimianbao.blog.terra.com.br/2v2_a_5v5_viability_of_paladins_in_arena_2">
		<title>2v2 &amp; 5v5: Viability of Paladins in Arena, Part 2</title>
		<link>http://heiweimianbao.blog.terra.com.br/2v2_a_5v5_viability_of_paladins_in_arena_2</link>
		<dc:date>12.06.08</dc:date>
		<dc:creator>heiweimianbao</dc:creator>
		<dc:subject></dc:subject>
		<description>&#34;Welcome to the second part of the Viability of Paladins in Arena. I will begin by discussing 2v2 Arena. If you haven&#8217;t already noticed, partner choices available are quite limited for Paladin in the 2v2 environment. Warrior/Paladin and Warlock/Paladin are two dominating 2v2 combinations. Why. Although Paladin&#8217;s are powerhouse healers built to outlast, they are very vulnerable to spell interruptions such as Kick, Pummel, Counterspell and other forms of CC. The reason behind this is that all of Paladin&#8217;s healing moves &#8212; excluding Holy Shock &#8212; require casting time. During the time when a Paladin is CCed or spell locked, their partner has to survive whatever damage is being inflicted. Therefore, the most ideal and effective partner for a Paladin is someone with tons of life and survivability; hence why a Soul Link Warlock or a Warrior become great choices. One might bring up Rogue and Mage because both of those classes have a great amount of survivability as well. However, in terms of lasting power, they simply can not match the effectiveness of a Warlock or Warrior. With Paladin being the most defensive of the healers (least amount of offensive ability), they really need a partner who can win the fight in a long game. After we have limited our choice of partners, let&#8217;s go over some basics. Begin each Arena with Blessing of Kings on yourself for the extra boost in max health and Mana. However, don&#8217;t forget to switch to Blessing of Wisdom as the fight progresses, especially if you are not the target of focus fire. Almost every lineup that you&#8217;ll face in Arena will have someone able to impair your movement, with moves such as Hamstring, Crippling Poison or Curse of Exhaustion. It is important to know how to use one of the most powerful tools you have: Blessing of Freedom. wow gold Besides using Freedom to kite in case of playing with a Warlock, Freedom can also be used to chase players and repel some damage. Imagine a Frost Mage charging up a full cast Shatter combo on your Warrior; right before the Frostbolt finishes casting, simply cast Freedom on your Warrior to deny all the potential crits. Remember that, although Freedom can be dispelled, the initial root breaking effect can not be prevented. wow gold Strategies have been developed around using this spell for a quick escape on your partner while you catch some breathe and drink. Blessing of Protection was one of the key reasons to the popularity of Paladins in 5v5 Arena. It effectively removes Mortal Strike and grants physical immunity. Even if it gets dispelled within seconds, that&#8217;s often long enough for your team to bring the target back to full life. cheap wow gold This second life spell is even more versatile in 2v2. With just one other partner and much less focus fire, you no longer need to save this for defense; this spell is even stronger when used offensively. Instead of having your Warrior partner sitting idly during a 6 second Kidney Shot, simply use Blessing of Protection and then Blessing of Might. wow gold Or, if you&#8217;re paired with a Warlock, this could help them land that much needed Fear or Drain Mana. The options of using this spell both offensively and defensively will grant you the much needed edge to reach your goal. Another issue that&#8217;s often brought up, is the lack of mobility while healing. It is very important to use line-of-sight to your advantage as a Paladin. mp3 players Often times, there will be an enemy with the ability to threaten your Mana pool. With Mana Burn having a longer casting time than heals, you can effectively pop out, land a heal, and then dodge the Mana Burn. Drain Mana, however, tends to stick, even if you are no longer within line-of-sight, but it can be cleansed, instead. Keep in mind, that even though it might feel like a waste, you should still use Divine Shield under situations where you would be eating multiple Mana Burn or Drain, otherwise. wow gold Don&#8217;t always think of the Divine Shield as a life saver, most of the times, it&#8217;s just as important to save your Mana.
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	</item>
	<item rdf:about="http://heiweimianbao.blog.terra.com.br/3v3_the_learning_curve">
		<title>3v3: The Learning Curve</title>
		<link>http://heiweimianbao.blog.terra.com.br/3v3_the_learning_curve</link>
		<dc:date>12.06.08</dc:date>
		<dc:creator>heiweimianbao</dc:creator>
		<dc:subject></dc:subject>
		<description>&#34;As many of you already know, a team of Rogue, Shadow Priest and Restoration Shaman took first on ladder for Battlegroup Bloodlust a few weeks back. Having already achieved 1st on the 3v3 ladder for my Battlegroup with Rogue/Mage/Priest, I was surprised by their high winning ratio. Shortly after, I decided to try out their lineup. We planned on going to WSVG and it was wise to, at least, learn this team&#8217;s weakness. Oddly, unlike the previous popular setups, such as Rogue, Mage, Priest, this one really took some learning to get used to. We used a 2060 team to start things off since pre-2100 doesn&#8217;t really put the lineup to the test. After a few nights of playing, we were hovering around 2250~; but, we ran in to a chain of losing streaks by teams we haven&#8217;t encountered before, sending us back to 2150. Obviously, the typical strategies that we&#8217;d employ didn&#8217;t apply with this foreign setup. Many situations where we used to focus on a Mage, we ended up ignoring instead. And, other places where we wouldn&#8217;t dare try going for the Druid, we were able to drop them like flies. Sadly, it was hard to have teams willing to keep queuing once we have them figured out, and many nights of learning experience has caused our rating to stall. With confidence, however, I can conclude the Rogue, Shadow Priest and Restoration Shaman to be one of the strongest 3v3 Arena combos out there; it proved to be a very solid counter to any teams that had a Druid. Most teams will have trouble facing off against a Rogue, Shadow Priest and Restoration Shaman team, as there currently is no effective tactic to counter them with. So, if you would like to try out this lineup with your mates, keep in mind that it won&#8217;t be easy to pick up, like some other teams, and you do need to invest a very decent amount of time in figuring out all the new strategies. However, with dedication and practice, you&#8217;ll definitely make progress, and it will have an impact on your Arena ranking. &#34; &#34; Today&#8217;s topic is the dreaded Warrior. Being very strong when paired with a healer, Warrior teams has dominated Season 1 Arena for the most part. However, nowadays with better gear, many DPS classes can now last quite some time without any healing. wow gold This has opened up room for 2 DPS teams to overrun Warrior and healer teams through raw damage. With that in mind, Warrior and healer teams are still the hardest match ups for Rogue and Holy Priest. In order to overcome these odds, we have to first understand why Warrior is such a tough enemy for the Rogue. Rage: Warrior has always been known as the best &#8220;scaling&#8221; class with gear. With the nice gear that Arena provides, Warrior has benefited greatly. wow gold One of the main reasons this is can be attributed to how Rage works. Warrior gets Rage based on how much damage he deals and receives, and with better gear comes more Rage from their damage; their abilities are also mostly based on &#8220;Weapon Damage&#8221;. Because of this, it has been considered taboo to damage the Warrior with direct damage, in fear of giving them &#8220;too much rage&#8221;. buy wow gold Although, in teams with a Mage or Druid, it&#8217;s not very difficult to control a Warrior &#8211;Rogue/Holy Priest combo does not have this luxury. Solution: The best way to deny Rage is to avoid the white hits. Power Word: Shield will do this just fine, as absorbed damage does not contribute to Rage. It&#8217;s often best to time your PW: Shield so that you can take the yellow hits head on, and have your PW: Shield absorb the white hits. Warriors do not like to sit on 100 Rage. wow gold If they&#8217;re on the Rogue, simply use Evasion when their Rage is around 80%, then, unload your damage. All the extra Rage will be wasted as they either sit on it or switch to Battle Stance at a cost. Intercept: Intercept was designed based on a 30 second cooldown; however, with the 4 piece PVP bonus and Improved Intercept (which used to be Fury exclusive), it&#8217;s now a 15 second cooldown ability. The difference is so big that Warrior has become nearly impossible to kite by most classes. mp3 players Rogue, on the other hand, is still sitting on 1 Sprint every 5 minutes. You&#8217;ll often see a Rogue being kited by a Warrior when they Intercept a Rogue&#8217;s healer, leaving a Hamstringed Rogue 20 yards behind. Add in the ability to Intervene, and they, basically, have the ability to zone across the map within seconds. wow gold On a small map &#8212; like Blade&#8217;s Edge Arena, especially &#8212; it&#8217;s next to impossible to create the much needed 25+ yards in order to avoid Intercept. Solution: If your Priest knows range very well, it&#8217;s quite easy to stay outside of melee range while also being too close to be intercepted.
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	<title>life savor</title>
	<link>http://heiweimianbao.blog.terra.com.br</link>
	<description>life savor</description>
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		<title>"Three Simple Ways to Improve Your Arena Rating</title>
		<link>http://heiweimianbao.blog.terra.com.br/three_simple_ways_to_improve_your_arena_</link>
		<dc:date>12.06.08</dc:date>
		<dc:creator>heiweimianbao</dc:creator>
		<dc:subject>Jogos</dc:subject>
		<description>&#34;So, now that you have your friends/enemies together for your ultimate Arena team that you intend to get that Gladiator title on, what&#8217;s next. You have to get the rating up through beating all the people that may or may not have class advantage or gear advantage on you. It isn&#8217;t easy and not everyone can achieve Gladiator range, but with some small adjustments and a little extra work, anything is possible! Below, I will summarize what I believe to be the 3 most overlooked factors that drag people&#8217;s rating down and what you can improve on. Play When You&#8217;re Refreshed This is probably the most overlooked factor when playing games. Athletes execute better when they&#8217;re well rested and properly dieting. Dancers&#8217; performances will improve with adequate rest. Even Chess and Poker players put a large focus on their body&#8217;s well being. These seem like very common knowledge to most people, but, for some reason, most of World of Warcraft players often over look this vital factor. You can have them play for hours and practice certain lineups or technique for days, but when it comes to getting enough rest and ensuring a good night&#8217;s sleep, just about every WoW player fails to do so. Personally, I can perform at the top 5 level when I have enough rest, eat well and I&#8217;m mentally prepared. However, if I had a bad night of rest, or I&#8217;m extremely exhausted from work, I tend to perform at top 25 level, or worse. So don&#8217;t overlook a good night&#8217;s rest and eat your veggies! Communicate Even today, I&#8217;m still amazed at stories about people being &#8220;Vent shy&#8221; and talking too little during matches. I can&#8217;t stress enough about the importance of communication during an Arena game. Instead of relying on pure reaction and reflexes, communicating the situation gives you and your partner a better head&#8217;s up of what&#8217;s to come. For example, even a top Priest will have lag and human reaction time when it comes to dispelling an important spell such as Blessing of Protection, or a CC spell like Polymorph. If they&#8217;re good, it&#8217;ll take about 1 second between lag and reaction speed; but, if they&#8217;re just mediocre, it could take up to 3 seconds! That&#8217;s usually enough time to make or break a match depending on the situation and can greatly hinder your team&#8217;s performance. With communication, this problem can be easily overcome even by the mediocre players. Simply letting your Priest know as you see yourself getting Feared or Polymorphed, can easily give the Priest a head start on reaction speed. wow gold The Priest can then start spamming Dispel even prior to the Fear or Polymorph, and you will have a devastating CC dispelled in less than 0.5 seconds. Similarly, this also applies to offensive dispelling. Simply calling out Blessing of Protection prior to bursting or Blessing of Freedom, when you know it will be coming, can ensure you finish that last 10% life before the next heal, or land the all important Hamstring or Crippling Shiv and continue the lockdown. Another advantage of effective communication is that it will save you many unwarranted deaths. wow gold This was covered in-depth in an article previously posted regarding LoS (Line of Sight). By letting your healer know &#8211; or, as the healer &#8212; letting the focused target know which direction to maneuver, will not only save you from LoSing your own healer, but also effectively setup a position that will lead to perfect counter attacks. Don&#8217;t be shy; talk on Ventrillo (or any other voice communication program) and make the most use out of this wonderful feature! Strategize In-depth and Discuss Your Loses WoW PvP is centered on strategizing and making the most of what you&#8217;re given. A good game plan can often overcome other things like reaction speed, class disadvantage and even gear. mp3 When people converse about the ultimate discussion on gear &#62; skill or skill &#62; gear, skill is mostly recognized as how well you have strategize and plan ahead. Arena play takes this to another level. All the tricks and traps each Arena stage offers, and the synergy possibilities between each class, it is wise to plan ahead of each battle before blindly charging in to the fury. Figuring out how each of you will deal with each class and combo ahead of time will allow you to quickly execute your strategies the moment you realize which classes you&#8217;re up against. wow gold By being first to attack, you gain the initiative, and, in most cases, control the tempo of the match. Whether you be a rush down team or an outlast team, it&#8217;s very important to set the pace of the fight from the moment you engage the opposing team. Be very careful to use a valid strategy while planning. buy wow gold Something like, &#8220;I will @#$% on that Warrior because I&#8217;m just a damn good Rogue!&#8221; is not considered a valid strategy. Unfortunately, not every fight will end the way it was planned. Sometimes it could be a simple mistake or a brain fart, while other times it may be 8k chain crits or 5 Nightfall procs. Either way, there will always be times we lose a game, even when we had things all planned out ahead of time. wow gold For moments like these, everyone should resist the urge to play the blame game as well as the rationalization game.
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	<item rdf:about="http://heiweimianbao.blog.terra.com.br/synergy_in_arena_the_building_block">
		<title>Synergy in Arena, The Building Block</title>
		<link>http://heiweimianbao.blog.terra.com.br/synergy_in_arena_the_building_block</link>
		<dc:date>12.06.08</dc:date>
		<dc:creator>heiweimianbao</dc:creator>
		<dc:subject>Jogos</dc:subject>
		<description>&#34;Synergy &#8211; &#8220;The interaction of two or more agents or forces so that their combined effect is greater than the sum of their individual effects.&#8221; This is the dictionary definition of what synergy is. Basically, the combination of two classes together brings a lot more to the table than just two of the same classes paired together. Synergy in arena has been developed through the first couple of seasons, and several combinations have been found to work very well together. This article will look over some of the more popular synergies that exist, along with explaining what creates great synergy, and how it&#8217;s used in all brackets. Synergy has been a huge force in many aspects of plenty of games, and WoW is no exception. In PvE, groups are set up together to gain the most beneficial advantage to help accomplish a goal. This can include: placing a Shadow Priest in Mage groups to replenish their Mana, putting an Enhancement Shaman in a Rogue/Warrior group to enhance DPS, or placing a Restoration Druid in the main tank&#8217;s group to provide additional healing. With the arena scene, this idea of synergy was brought up once again to make a dominate team &#8212; whether it be in the 2v2, 3v3 or 5v5 brackets. Experiments were done early on in season 1, with many make-ups to test how they would work. As time went on, answers became clear, and some combinations either grew more popular or fell completely off the map. Synergy does not have to exist between the entire group; it can only exist between a couple of the players, if need be. In 2v2, of course, synergy has to exist to be successful, because there are only two of you to defeat the opponents. A good example of a 2v2 combination with synergy is Paladin/Warrior or Druid/Warlock. An example of a group with little to no synergy would be Shaman/Mage or Spriest/Paladin. Then, there is the 3v3 bracket, where only two of the classes could have a good synergy, but the 3rd becomes a peripheral to this synergy. Obviously, it would be better to possess a complete group that has great synergy all throughout. But, as the amount of classes goes up, so does the difficulty of synergism. And, then, there is the 5v5 bracket, which may consist of two pairs of synergy classes with an odd one out, or so on. The 2v2 bracket has been found to have been called unfair for certain make-ups, and the balance in it just is not the same as it is in the 5v5 or 3v3 bracket, even. This statement is said because of the synergy some combinations of classes bring to the table. A popular 2v2 combination that synergizes well is the Paladin/Warrior team. The first obvious reason to why these two work so well together is the fact that they both wear plate armor, the highest melee resistance in the game. Plate armor, however, does not matter against caster damage, but this is where survivability and outlasting ability comes into play between the two. The Paladin class has always been known to have the best ability to outlast others as a healer in the game. When that&#8217;s combined with the best out-lasting DPS in the game (Warrior), the strongpoint of this combination becomes very apparent. The Rage a Warrior has allows them to stay in the game the whole time and prevent others from drinking, while they do not have to drink themselves. wow gold Because of the great outlasting ability a paladin has, as well, several make-ups will try to focus on the Paladin instead, and CC the Warrior. This, however, can be countered easily with a quick Dispel from the Paladin. It also helps that Warrior will be, basically, immune to fear 75% of the battle. wow gold If the opposing team tries to CC the Paladin instead and kill the Warrior, the Warrior can switch to a shield, increasing his armor even more against melee classes, and can shield reflect against huge nukes to prevent being killed. Blessing of Freedom is also a Warriors best friend against snare effects, and can prevent him from being kited. When it comes down to it, the combined outlasting ability these two classes have, along with being able to survive if another gets CC&#8217;d, brings a great synergy between the two. wow power leveling If you look at the combination of Paladin/Rogue, you will notice various flaws. This includes the leather armor for Rogues, and the fact they have to rely on long Cooldowns to survive in dire situations. This is just an example, but it shows that a Warrior makes a much better partner for the Paladin. &#34; &#34;Although I was supposed to follow up with this article a lot sooner, things have been hectic with the site and work. mp3 players We do have some very exciting features coming out next week, so make sure to check back! To start things off from where we had left off, we ended the last article with different methods of dealing with Rogue&#8217;s hardest match, the Warrior. Although we have covered how to deal with the Warriors, it is still a must to understand how different each fight can be upon change of their healing partner. The order of difficulty from easiest to hardest for Rogue &#38; Holy Priest goes: Priest, Shaman, Paladin and Druid. Some might find Shaman paired with Warrior to be the hardest, but this is mostly due to gear issues. wow gold To withstand the bursts from Windfury procs &#8212; which leads to a ton of Rag &#8212; it is a must that the Priest and Rogue both are quite durable in the Resilience department. Now, let&#8217;s take a look at what each healer can do with a Warrior in 2v2. Priest &#38; Warrior &#8211; Priests are very offensive healers to classes with Mana. Having both a nice CC (Fear) and Mana Burn makes them very hard to deal with for other healers. wow gold By also having instant heals and PW: Shield, Priests can easily keep a Warrior up against a Rogue, without having to stand still and heal for a long time.
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	<item rdf:about="http://heiweimianbao.blog.terra.com.br/arena_at_the_next_level_line_of_sight">
		<title>Arena at the Next Level: Line of Sight</title>
		<link>http://heiweimianbao.blog.terra.com.br/arena_at_the_next_level_line_of_sight</link>
		<dc:date>12.06.08</dc:date>
		<dc:creator>heiweimianbao</dc:creator>
		<dc:subject>Jogos</dc:subject>
		<description>&#34;There are many general tips for play in the Arena, such as: kiting melee, pre-healing a target, spell-lock or CC when about to burst, etc. But, there is one general tip that, although seems very basic, can be very advanced and used very effectively against top Arena competition. Line of Sight (LoS) has always been an integral part of the WoW game for both PvE and PvP content. It has become especially crucial in the Arena scene, as it is a very valuable tactic against all ranged classes, and can even be used as an offensive advantage against melee. There are many situations in which LoS is used effectively. This article will be taking an in-depth look at this aspect of the game, as it can be easily overlooked, while also game breaking. First off, let us look at the three maps we currently have for Arena competition. Nagrand Arena consists of four large posts in a circular arena, all spread out evenly from each other, with two on each team&#8217;s side. This is your basic Arena for any game, yet the posts really add a lot to what looks like a simple arena layout. We then have the Blades Edge Arena. This Arena has the famous bridge going across the middle, with an even ramp on both side, and a pillar on each side of the bridge. This map has plenty of LoS features, but it can be more dangerous then the likes of Nagrand Arena, because there are two levels. The final, and most recent, addition to the Arena maps is the Ruins of Lorderon, the widest of all the maps; but, still has some LoS points. There is a large object in the middle of the map to run around and even climb over. This object itself presents multiple LoS opportunities. Along with the two starting area posts, where both teams begin the round, and even a small grave or two on the graveyard side, Ruins of Lorderon has turned out to be extremely tricky. All three of these maps have many LoS areas, and, if used correctly, can be very devastating for the opposing team. Now that we have an idea of where effective LoS areas are on these Arena maps, let&#8217;s talk about how to actually use them. When most people think about LoS, it&#8217;s mainly in terms of defense, such as getting out of sight of a ranged caster to prevent damage. However, there is another aspect to line of sight with the offensive side of things. A very popular strategy that can catch a Warrior or Rogue off guard is: whoever is being focused on by this melee class, to pull them behind a pillar or down a ramp, and out of range/sight of their own healers and CC. Then, in turn, you surprise them with a burst and bring them down before they realize they&#8217;re unable to receive any healing. This will not work all of the time, as many high-end competition Warriors and Rogues will not fall for it; but, occasionally, even the best gets greedy. As for defensive LoS usage, however, there are several methods to this, and can be performed differently depending on your role in the team. &#34; &#34;Another great 2v2 lineup with great synergy is the Druid/Warlock combination. This combination has a Restoration Druid and a SL+SL Warlock, thus burst is not an option, and games can take a while. But, because of this, the synergy shines between the two and can lead to easy defeats of opponents. wow gold First off, both classes bring their own form of CC, Druids have Cyclone/Entangle Root and Warlocks, of course, have Fear. They are on separate diminishing returns, so switching between the two classes, or using one then the other on the same class, can be huge in most matches. The Warlock, however, will be taking hits in several situations &#8211; and, this is why being Soul-Link/Siphon Life spec is a must for this synergy to perform well. wow gold The channeled Drain Life on a target, the 20 percent less damage done to the Warlock, along with the hot heals from the Druid, makes the Warlock a very hard target to take down &#8211; especially, with only one DPS. With that said, attacking the Druid will prove to be a failure, as kiting is what a druid thrives on, especially, against melee classes. Even if some sort of CC is put on the Druid &#8211; although, sheep and blind are unlikely to work &#8212; the Warlock&#8217;s survivability is still there, and the Druid just needs a split second out of CC to cast an instant Lifebloom or Rejuvenation to help keep his Warlock partner up. wow The lack of burst from the Warlock is made up with abilities such as Drain Mana and CC from both the Druid and the Warlock. In the end, most of these lineups will have ended up draining the opposing healers&#8217; Mana, then, slowly but surely, getting both of the opponents down. Despite the lack of Dispel from the Druid to keep the Warlock from being CC&#8217;d, it is not as costly then if the Druid was paired with a Warrior or Rogue, even. wow gold The reason for this is because the Warlock does not need to be in melee range to effectively help his Druid. But, instead, can cast CC from a long range and damage as well. Synergy between two classes can mean great success in the 2v2 bracket, but in the 3v3 and 5v5 bracket, more synergy is needed to be successful. For example, in the 3v3 bracket, a Paladin/Warrior combination can be paired with a Restoration, or, even, Elemental Shaman, and added synergy will have occurred. mp3 player Although synergy between a Warrior and Shaman may not be as big, it still does exist and can be effective; thus, why it will work well when added in 3v3. You may then look at the 5v5 bracket, and notice that the &#8220;cookie-cutter&#8221; line-up, or most popular line-up, consists of a Paladin/Warrior/Mage/Elemental Shaman/Priest. A large reason for this being such a successful and popular lineup is because synergy between them exists. wow gold The Paladin/Warrior combination is strong, as well as the Paladin/Priest combination for healing.
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	</item>
	<item rdf:about="http://heiweimianbao.blog.terra.com.br/2v2_a_5v5_viability_of_paladins_in_arena_2">
		<title>2v2 &amp; 5v5: Viability of Paladins in Arena, Part 2</title>
		<link>http://heiweimianbao.blog.terra.com.br/2v2_a_5v5_viability_of_paladins_in_arena_2</link>
		<dc:date>12.06.08</dc:date>
		<dc:creator>heiweimianbao</dc:creator>
		<dc:subject>Jogos</dc:subject>
		<description>&#34;Welcome to the second part of the Viability of Paladins in Arena. I will begin by discussing 2v2 Arena. If you haven&#8217;t already noticed, partner choices available are quite limited for Paladin in the 2v2 environment. Warrior/Paladin and Warlock/Paladin are two dominating 2v2 combinations. Why. Although Paladin&#8217;s are powerhouse healers built to outlast, they are very vulnerable to spell interruptions such as Kick, Pummel, Counterspell and other forms of CC. The reason behind this is that all of Paladin&#8217;s healing moves &#8212; excluding Holy Shock &#8212; require casting time. During the time when a Paladin is CCed or spell locked, their partner has to survive whatever damage is being inflicted. Therefore, the most ideal and effective partner for a Paladin is someone with tons of life and survivability; hence why a Soul Link Warlock or a Warrior become great choices. One might bring up Rogue and Mage because both of those classes have a great amount of survivability as well. However, in terms of lasting power, they simply can not match the effectiveness of a Warlock or Warrior. With Paladin being the most defensive of the healers (least amount of offensive ability), they really need a partner who can win the fight in a long game. After we have limited our choice of partners, let&#8217;s go over some basics. Begin each Arena with Blessing of Kings on yourself for the extra boost in max health and Mana. However, don&#8217;t forget to switch to Blessing of Wisdom as the fight progresses, especially if you are not the target of focus fire. Almost every lineup that you&#8217;ll face in Arena will have someone able to impair your movement, with moves such as Hamstring, Crippling Poison or Curse of Exhaustion. It is important to know how to use one of the most powerful tools you have: Blessing of Freedom. wow gold Besides using Freedom to kite in case of playing with a Warlock, Freedom can also be used to chase players and repel some damage. Imagine a Frost Mage charging up a full cast Shatter combo on your Warrior; right before the Frostbolt finishes casting, simply cast Freedom on your Warrior to deny all the potential crits. Remember that, although Freedom can be dispelled, the initial root breaking effect can not be prevented. wow gold Strategies have been developed around using this spell for a quick escape on your partner while you catch some breathe and drink. Blessing of Protection was one of the key reasons to the popularity of Paladins in 5v5 Arena. It effectively removes Mortal Strike and grants physical immunity. Even if it gets dispelled within seconds, that&#8217;s often long enough for your team to bring the target back to full life. cheap wow gold This second life spell is even more versatile in 2v2. With just one other partner and much less focus fire, you no longer need to save this for defense; this spell is even stronger when used offensively. Instead of having your Warrior partner sitting idly during a 6 second Kidney Shot, simply use Blessing of Protection and then Blessing of Might. wow gold Or, if you&#8217;re paired with a Warlock, this could help them land that much needed Fear or Drain Mana. The options of using this spell both offensively and defensively will grant you the much needed edge to reach your goal. Another issue that&#8217;s often brought up, is the lack of mobility while healing. It is very important to use line-of-sight to your advantage as a Paladin. mp3 players Often times, there will be an enemy with the ability to threaten your Mana pool. With Mana Burn having a longer casting time than heals, you can effectively pop out, land a heal, and then dodge the Mana Burn. Drain Mana, however, tends to stick, even if you are no longer within line-of-sight, but it can be cleansed, instead. Keep in mind, that even though it might feel like a waste, you should still use Divine Shield under situations where you would be eating multiple Mana Burn or Drain, otherwise. wow gold Don&#8217;t always think of the Divine Shield as a life saver, most of the times, it&#8217;s just as important to save your Mana.
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	</item>
	<item rdf:about="http://heiweimianbao.blog.terra.com.br/3v3_the_learning_curve">
		<title>3v3: The Learning Curve</title>
		<link>http://heiweimianbao.blog.terra.com.br/3v3_the_learning_curve</link>
		<dc:date>12.06.08</dc:date>
		<dc:creator>heiweimianbao</dc:creator>
		<dc:subject>Jogos</dc:subject>
		<description>&#34;As many of you already know, a team of Rogue, Shadow Priest and Restoration Shaman took first on ladder for Battlegroup Bloodlust a few weeks back. Having already achieved 1st on the 3v3 ladder for my Battlegroup with Rogue/Mage/Priest, I was surprised by their high winning ratio. Shortly after, I decided to try out their lineup. We planned on going to WSVG and it was wise to, at least, learn this team&#8217;s weakness. Oddly, unlike the previous popular setups, such as Rogue, Mage, Priest, this one really took some learning to get used to. We used a 2060 team to start things off since pre-2100 doesn&#8217;t really put the lineup to the test. After a few nights of playing, we were hovering around 2250~; but, we ran in to a chain of losing streaks by teams we haven&#8217;t encountered before, sending us back to 2150. Obviously, the typical strategies that we&#8217;d employ didn&#8217;t apply with this foreign setup. Many situations where we used to focus on a Mage, we ended up ignoring instead. And, other places where we wouldn&#8217;t dare try going for the Druid, we were able to drop them like flies. Sadly, it was hard to have teams willing to keep queuing once we have them figured out, and many nights of learning experience has caused our rating to stall. With confidence, however, I can conclude the Rogue, Shadow Priest and Restoration Shaman to be one of the strongest 3v3 Arena combos out there; it proved to be a very solid counter to any teams that had a Druid. Most teams will have trouble facing off against a Rogue, Shadow Priest and Restoration Shaman team, as there currently is no effective tactic to counter them with. So, if you would like to try out this lineup with your mates, keep in mind that it won&#8217;t be easy to pick up, like some other teams, and you do need to invest a very decent amount of time in figuring out all the new strategies. However, with dedication and practice, you&#8217;ll definitely make progress, and it will have an impact on your Arena ranking. &#34; &#34; Today&#8217;s topic is the dreaded Warrior. Being very strong when paired with a healer, Warrior teams has dominated Season 1 Arena for the most part. However, nowadays with better gear, many DPS classes can now last quite some time without any healing. wow gold This has opened up room for 2 DPS teams to overrun Warrior and healer teams through raw damage. With that in mind, Warrior and healer teams are still the hardest match ups for Rogue and Holy Priest. In order to overcome these odds, we have to first understand why Warrior is such a tough enemy for the Rogue. Rage: Warrior has always been known as the best &#8220;scaling&#8221; class with gear. With the nice gear that Arena provides, Warrior has benefited greatly. wow gold One of the main reasons this is can be attributed to how Rage works. Warrior gets Rage based on how much damage he deals and receives, and with better gear comes more Rage from their damage; their abilities are also mostly based on &#8220;Weapon Damage&#8221;. Because of this, it has been considered taboo to damage the Warrior with direct damage, in fear of giving them &#8220;too much rage&#8221;. buy wow gold Although, in teams with a Mage or Druid, it&#8217;s not very difficult to control a Warrior &#8211;Rogue/Holy Priest combo does not have this luxury. Solution: The best way to deny Rage is to avoid the white hits. Power Word: Shield will do this just fine, as absorbed damage does not contribute to Rage. It&#8217;s often best to time your PW: Shield so that you can take the yellow hits head on, and have your PW: Shield absorb the white hits. Warriors do not like to sit on 100 Rage. wow gold If they&#8217;re on the Rogue, simply use Evasion when their Rage is around 80%, then, unload your damage. All the extra Rage will be wasted as they either sit on it or switch to Battle Stance at a cost. Intercept: Intercept was designed based on a 30 second cooldown; however, with the 4 piece PVP bonus and Improved Intercept (which used to be Fury exclusive), it&#8217;s now a 15 second cooldown ability. The difference is so big that Warrior has become nearly impossible to kite by most classes. mp3 players Rogue, on the other hand, is still sitting on 1 Sprint every 5 minutes. You&#8217;ll often see a Rogue being kited by a Warrior when they Intercept a Rogue&#8217;s healer, leaving a Hamstringed Rogue 20 yards behind. Add in the ability to Intervene, and they, basically, have the ability to zone across the map within seconds. wow gold On a small map &#8212; like Blade&#8217;s Edge Arena, especially &#8212; it&#8217;s next to impossible to create the much needed 25+ yards in order to avoid Intercept. Solution: If your Priest knows range very well, it&#8217;s quite easy to stay outside of melee range while also being too close to be intercepted.
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