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Terra Blog

12.06.08

Arena at the Next Level: Line of Sight

"There are many general tips for play in the Arena, such as: kiting melee, pre-healing a target, spell-lock or CC when about to burst, etc. But, there is one general tip that, although seems very basic, can be very advanced and used very effectively against top Arena competition. Line of Sight (LoS) has always been an integral part of the WoW game for both PvE and PvP content. It has become especially crucial in the Arena scene, as it is a very valuable tactic against all ranged classes, and can even be used as an offensive advantage against melee. There are many situations in which LoS is used effectively. This article will be taking an in-depth look at this aspect of the game, as it can be easily overlooked, while also game breaking. First off, let us look at the three maps we currently have for Arena competition. Nagrand Arena consists of four large posts in a circular arena, all spread out evenly from each other, with two on each team’s side. This is your basic Arena for any game, yet the posts really add a lot to what looks like a simple arena layout. We then have the Blades Edge Arena. This Arena has the famous bridge going across the middle, with an even ramp on both side, and a pillar on each side of the bridge. This map has plenty of LoS features, but it can be more dangerous then the likes of Nagrand Arena, because there are two levels. The final, and most recent, addition to the Arena maps is the Ruins of Lorderon, the widest of all the maps; but, still has some LoS points. There is a large object in the middle of the map to run around and even climb over. This object itself presents multiple LoS opportunities.
Along with the two starting area posts, where both teams begin the round, and even a small grave or two on the graveyard side, Ruins of Lorderon has turned out to be extremely tricky. All three of these maps have many LoS areas, and, if used correctly, can be very devastating for the opposing team. Now that we have an idea of where effective LoS areas are on these Arena maps, let’s talk about how to actually use them. When most people think about LoS, it’s mainly in terms of defense, such as getting out of sight of a ranged caster to prevent damage. However, there is another aspect to line of sight with the offensive side of things. A very popular strategy that can catch a Warrior or Rogue off guard is: whoever is being focused on by this melee class, to pull them behind a pillar or down a ramp, and out of range/sight of their own healers and CC. Then, in turn, you surprise them with a burst and bring them down before they realize they’re unable to receive any healing. This will not work all of the time, as many high-end competition Warriors and Rogues will not fall for it; but, occasionally, even the best gets greedy. As for defensive LoS usage, however, there are several methods to this, and can be performed differently depending on your role in the team. " "Another great 2v2 lineup with great synergy is the Druid/Warlock combination. This combination has a Restoration Druid and a SL+SL Warlock, thus burst is not an option, and games can take a while. But, because of this, the synergy shines between the two and can lead to easy defeats of opponents. wow gold First off, both classes bring their own form of CC, Druids have Cyclone/Entangle Root and Warlocks, of course, have Fear.
They are on separate diminishing returns, so switching between the two classes, or using one then the other on the same class, can be huge in most matches. The Warlock, however, will be taking hits in several situations – and, this is why being Soul-Link/Siphon Life spec is a must for this synergy to perform well. wow gold The channeled Drain Life on a target, the 20 percent less damage done to the Warlock, along with the hot heals from the Druid, makes the Warlock a very hard target to take down – especially, with only one DPS. With that said, attacking the Druid will prove to be a failure, as kiting is what a druid thrives on, especially, against melee classes. Even if some sort of CC is put on the Druid – although, sheep and blind are unlikely to work — the Warlock’s survivability is still there, and the Druid just needs a split second out of CC to cast an instant Lifebloom or Rejuvenation to help keep his Warlock partner up. wow The lack of burst from the Warlock is made up with abilities such as Drain Mana and CC from both the Druid and the Warlock. In the end, most of these lineups will have ended up draining the opposing healers’ Mana, then, slowly but surely, getting both of the opponents down. Despite the lack of Dispel from the Druid to keep the Warlock from being CC’d, it is not as costly then if the Druid was paired with a Warrior or Rogue, even. wow gold The reason for this is because the Warlock does not need to be in melee range to effectively help his Druid. But, instead, can cast CC from a long range and damage as well. Synergy between two classes can mean great success in the 2v2 bracket, but in the 3v3 and 5v5 bracket, more synergy is needed to be successful. For example, in the 3v3 bracket, a Paladin/Warrior combination can be paired with a Restoration, or, even, Elemental Shaman, and added synergy will have occurred. mp3 player Although synergy between a Warrior and Shaman may not be as big, it still does exist and can be effective; thus, why it will work well when added in 3v3. You may then look at the 5v5 bracket, and notice that the “cookie-cutter” line-up, or most popular line-up, consists of a Paladin/Warrior/Mage/Elemental Shaman/Priest. A large reason for this being such a successful and popular lineup is because synergy between them exists. wow gold The Paladin/Warrior combination is strong, as well as the Paladin/Priest combination for healing.

RELATED LINKS:

http://annasu.blogdiario.com/
http://annasu.blog4.petitmall.jp/
http://wowgamezone.centerblog.net/
http://wowfreezone.canalblog.com/
http://wowgamezone.gnomz.com/
http://game.blogs.courrierinternational.com/

  • criado por  heiweimianbao criado por heiweimianbao
  • Postado em 08:25:11
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